160 changes · Sep 16, 2026
What changed in Alpha 4
From the official Alpha 4 Patch Notes (opens in a new tab), sorted by what they affect. Each name links to its page.
Items 29

Animal Fat
Ingredient- Made by rendering tough meat.
Bucks
Currency- The main money unit; prices are given in bucks.

Canid Meat
Ingredient- Removed in Alpha 4 and replaced by Wild Meat.

Cave Truffles
Ingredient- New gatherable ingredient in Alpha 4.
Contraband
Currency- A PvP reward used to buy from Abigail's shop; PvP servers hand out more of it.
- The imbalance between Contraband and Lawless challenges and rewards will be addressed.

Currants
Ingredient- New gatherable ingredient in Alpha 4.

Dense Iron Ore
Resource- Mined ore now used to make Steel.

Dire Wolf Pelt
Resource- Crafting material from the Dire Wolf.
Elite Stronghold Chest
Container- A special chest that can be looted during each Sangre Élite invasion.
- It ignores the normal one-time looting rule of the regular Stronghold Chest.
- Very rewarding but very hard to reach.

Feathers
Resource- Sometimes dropped by birds as they fly off.

Felid Meat
Ingredient- Removed in Alpha 4 and replaced by Wild Meat.

Iron Ore
Resource- No longer used for Steel as of Alpha 4.

Lumber
Resource- No longer needed to build wood kit pieces.
Meals
Food- Optional meal ingredients are unlocked by kitchen accessories.
- More meal recipes now start unlocked on the stove.

Medium Backpack
Gear- No longer crafted as of Alpha 4.
- Bought at a Tier 1 General Store for 15 bucks.

Pemmican
Food- No longer extends buff duration.
- Now raises damage to animals and lucky find when skinning.

Potatoes
Ingredient- New gatherable ingredient in Alpha 4.

Preserves
Ingredient- A craftable sweetener and seasoning, new in Alpha 4.
- The recipe requires a molcajete.

Salt
Resource- Made easier to obtain in Alpha 4.
Specialty Meats
Ingredient- Only specialty meats can go into meals.

Steel
Resource- Now made from Dense Iron Ore.
- Before Alpha 4 it was made from regular Iron Ore.
Stronghold Chest
Container- The regular Stronghold Chest follows one-time looting rules.

Syrup
Ingredient- Now requires a Dutch Oven to make.
Taylor and Shaw Revolver
Weapon- A lower-tier revolver that stays useful at higher tiers if above Common quality.

Tent
Gear- Your personal tent camp; a fast travel point and a place that clears Lawless tags.

Tough Meat
Ingredient- Can be rendered into animal fat.

Unusual Meat
Ingredient- Removed in Alpha 4 and replaced by Wild Meat.
Wild Meat
Ingredient- New combined meat drop that replaces felid, canid and unusual meat.

Yucca
Ingredient- New gatherable ingredient in Alpha 4.
Building 2
Kit Pieces
Building- Existing kit pieces got new art variants and a few new pieces were added.
Wood Kit Pieces
Building- Wood kit pieces now cost wood and stone instead of lumber.
- Stone is one of the build costs for wood kit pieces.
Animals 9
Birds
Bird- Birds sometimes drop feathers on the ground when they take off.

Bobcat
Predator- Behavior and animations overhauled in Alpha 4.

Dire Wolf
Predator- No longer a Legendary spawn, but still very rare.
- Its pelt can be used in crafting.

Great Bison
Legendary animal- A rare animal; its spawn chance was lowered in Alpha 4.
Horse
Mount- Players have horses managed through a horse panel, now on Y (was L).

Jaguar
Predator- Behavior and animations overhauled in Alpha 4.
Legendary Animal
Legendary animal- Spawn chances reduced; seeing one should be rare and multiple very rare.

Mountain Lion
Predator- Behavior and animations overhauled in Alpha 4.

White Stag
Legendary animal- A rare animal; its spawn chance was lowered in Alpha 4.
Places 8
Abandoned Mines
Point of interest- Enemies now live in abandoned mines.
General Store
Shop- Tier 1 General Stores sell the Medium Backpack.
Pacific Riviera
Region- Its coast was visually overhauled in Alpha 4.
Rattlesnake Junction
Stronghold- Built long ago by Nathaniel Wright's expedition for Moore Industries.
- Once the railway hub of the whole island; trains no longer run there.
- Now a hideout for shady characters up to no good.
- A medium-sized Stronghold that can spawn in any Tier 2, Tier 3 or Tier 4 region.
- Can be invaded by the Sangre Élite.
- Non-linear layout mixing indoor and outdoor fights, with long and short sightlines.
Small Shipwreck Hideouts
Stronghold- Small shipwreck hideouts can be found along the coast.
South Coast
Region- Its coast was visually overhauled in Alpha 4.
Stronghold
Stronghold- During an Outlaw Strongbox or Contraband Cache event a Stronghold turns PvP, with ample warning, then reverts to PvE.
Stronghold Mines
Point of interest- Enemies now live in Stronghold mines.
Stations 5

Cast Iron Skillet
Cooking- Kitchen accessory that unlocks optional meal ingredients.

Dutch Oven
Cooking- Kitchen accessory needed for Syrup; unlocks the Render Animal Fat recipe.

Molcajete
Cooking- Kitchen accessory that unlocks optional meal ingredients.

Stove
Cooking- Cooking station where meals are made.

Workbench
Crafting- Has an Upgrade tab: drop an item in to see its quality upgrade cost (temporary UI).
Factions 2
Moore Industries
Lore- The company Rattlesnake Junction was originally built for.
Sangre Élite
Enemy- The most seasoned veterans of Legión Sangre, serving General Guerrero.
- They begin invading and holding Strongholds once a server has been up for a while.
- Over time invasions also hit Tier 2 and Tier 3 Strongholds and grow more frequent.
- Their units are much harder than normal Legión Sangre enemies.
People 4
Abigail
Vendor- Abigail's shop prices are higher on the PvP server to offset the extra Contraband earned there.
General Guerrero
Enemy leader- General Guerrero leads Legión Sangre; his top veterans are the Sangre Élite.
Nathaniel Wright
Lore- Led the expedition that built Rattlesnake Junction for Moore Industries.
Outpost Vendors
Vendor- Vendors at outposts; they are safe from PvP on the PvP server.
Guides 39
Achievements
Progression- Mostly unfinished in Alpha 4, with only test content.
- Meant to link with Steam and Epic Games Store achievements someday.
Animals
Hunting- All predators got 50% more health.
Build Mode
Building- A material choice menu now sits at the top of the build menu.
- Shows building costs before and while placing, plus stockpile status for unfinished buildings.
- New placement and Build Mode keybinds were added; the UI is temporary.
Climbing
Movement- Ladder climbing was overhauled.
Clothing Styles
Cosmetics- New material looks for clothes; a Legacy reward.
Clothing Variations
Cosmetics- New clothing models; a Legacy reward.
Company Goals
Progression- Overhauled in Alpha 4; goals are shared by everyone in your company.
- Opened with J by default.
Emotes
Cosmetics- Some emotes are account-bound Legacy rewards from Player Challenges.
- Emote UI, camera and controls updated and many new emotes added.
- An emote icon picker was added to the chat bar.
Fast Travel
Movement- You cannot fast travel to your Tent Campsite or Ranch while PvP flagged.
Friends
Multiplayer- Shows which friends play the game and on which server, with a login notice when they join yours.
- Joining from a friend's Steam or Discord profile takes you straight to their server.
- Steam friends appear automatically; a Discord button imports Discord friends.
- Turning off Rich Presence hides your server and friend marking, but not that you are online.
Furniture Styles
Cosmetics- New furniture looks; a Legacy reward.
Furniture Variations
Cosmetics- New furniture models; a Legacy reward.
Item Quality
Progression- Added in Alpha 4 for certain items from Tier 4 onward.
- Higher-quality items are found as loot or made by upgrading existing items.
- Applies to Weapons, Clothing and Tools, with a few exceptions.
- Qualities from low to high: Common (White), Uncommon (Green), Rare (Blue), Epic (Purple), Legendary (Orange).
- Tools and clothing generally improve with quality.
- Weapons gain a large damage boost and extra mod slots at higher quality.
- Quality upgrades need an upgrade recipe and are done in the Upgrade tab of the workbench.
- Higher-quality gear comes from Tier 4 activities.
- World Events can reward higher-quality gear.
- Jobs rarely reward higher-quality gear.
- Normal and special vendors rarely sell higher-quality gear.
Jobs
Progression- Jobs are tasks that can rarely reward higher-quality gear.
Keybinds
Interface- Alternate Interact moved to Z (was G).
- Player Challenges moved to L (was P).
- Holster / put away moved to 0 (was Z).
- Map now also opens with G, as well as M.
- Toggle Sprint and Toggle Aim options were added.
- Lawless areas are PvP areas; tents and ranches can now be placed in them.
- PvP pockets on PvE servers; procedural generation often left only one or two spots for PvP events.
Lawless Tag
PvP- Items picked up in Lawless areas are tagged Lawless in your inventory (small red icon, temp UI).
- Only visiting your Tent Campsite or Ranch clears the Lawless tag from items.
- Lawless-tagged recipes cannot be learned until the tag is cleared.
Legacy Rewards
Progression- Account-wide unlocks that survive persistence resets and carry to characters on other servers.
- Permanent in the final game, but may be reset during Alpha/Beta and will be reset at Early Access launch.
Legendary Items
Progression- Over a dozen bespoke, extremely rare Legendary Items were added in Alpha 4.
- Items cannot be upgraded to Legendary quality; Legendaries must be found.
Lucky Find
Hunting- A bonus chance when skinning animals; Pemmican increases it.
Map
Interface- Map icons were tuned for readability when zoomed out, and POI visibility display was redone.
Meal Recipes
Cooking- Recipes not known by default are bought from various vendors.
- Some meal recipes are unlocked through Company Goals.
Mining
Gathering- Mine procedural generation updated for better visuals and more interesting layouts.
Piano Music
Cosmetics- Piano songs unlocked as a Legacy reward.
Ping System
Multiplayer- Added in Alpha 4 for teammates; bound to middle mouse by default.
- A tap marks a spot or lootable object for you and your teammates.
- Pinging an enemy marks where it was seen but does not track it.
- Holding the button offers Gather Up, Help, Danger and Question pings.
- Visuals and UI are still placeholder.
Player Challenges
Progression- Challenges give two reward types: Repeatable and Legacy.
- Challenge UI is unfinished; spammy notification toasts will be toned down.
Player Progression
Progression- Has its own nav bar button, bound to L, with Player Challenges and Achievements sections.
Proximity Voice Chat
Multiplayer- Character mouths now move while speaking on proximity voice.
PvP Flag
PvP- Dying while flagged respawns you farther away and at a more random spot than a PvE death.
- Dying while flagged drops all your Lawless-tagged items.
- Time to leave a flagged area cut from 30 to 15 seconds.
- Dealing or taking damage during the leave timer resets it.
- First tested in Alpha 4 on a PvP server clearly marked in the server browser.
- Expected to have balance issues; players wary of it can pick a PvE server.
- The whole island is PvP except your Tent Campsite, your Ranch, Outpost Vendors and the Stagecoach.
Render Animal Fat
Cooking- New recipe that turns tough meat into animal fat.
Social Panel
Multiplayer- Lists players on your server and marks your friends.
- Players tab offers Invite to Company, Mute and Report; leaders also get Make Leader and Kick.
- Muted players stay muted in later sessions.
Stagecoach
Movement- You cannot ride a Stagecoach while PvP flagged.
Stockpile
Building- Unfinished buildings draw on a stockpile of materials shown in Build Mode.
Storage
Building- Many items and containers hold more, and stack sizes were raised in Alpha 4.
Tent Styles
Cosmetics- Tent looks unlocked as a Legacy reward.
Tiers
Progression- Completing Company Goals moves your ranch and company through the four tiers.
Tool Selection Wheel
Interface- A tool selection wheel was added on X.
Weapon Mods
Combat- Weapons have mod slots; higher item quality gives more of them.
Events 3
Contraband Cache
World event- On PvE servers it can now run inside a normal Stronghold.
Outlaw Strongbox
World event- On PvE servers it can now run inside a normal Stronghold.
Sangre Élite Invasion
World event- An invasion lasts about 5 hours, then the Stronghold returns to its earlier state.