Mechanic · Gathering
Mining
Voxel mining where rock breaks apart as you dig; better pickaxes remove more rock per hit.
Facts
Each fact links to where it comes from.
Mineral requirements for crafting and mineral distribution are set to be revisited.
Mine hazards, enemies in mines, and building inside mines were wanted for the Beta.
Mining gained rock fracture tech so breaking rock looks and feels more physical.
Steam post: Dev Update: Work in Progress (opens in a new tab)
Mine procedural generation updated for better visuals and more interesting layouts.
Voxel terrain enables surface mining anywhere; designers limit free digging because of multiplayer.
Voxels have physics: removing supporting voxels can drop a chunk with the ore in it.
Developers want eventual voxel manipulation on ranches; surface digging is blocked now to prevent griefing.
The whole world is voxel so strongholds, mines and ranch mines can go anywhere.
Dirt now collapses after one or two hits, so players don't waste time digging it.
Video: The Legend of California Dev Livestream (August) at 1:10:20 (opens in a new tab)
Dirt collapse changed in dev; procgen mine changes were still in progress and may land in Alpha 4.
Video: The Legend of California Dev Livestream (August) at 3:49:29 (opens in a new tab)
Mining is voxel-based; more visceral fracture tech is being worked on to improve it.
Video: Jeff Kaplan + Esfand Play The Legend of California Alpha at 1:24:07 (opens in a new tab)
Mines use voxels; fracture tech makes them break apart in pieces.
Video: The Legend of California Dev Livestream (June) at 28:32 (opens in a new tab)
New in this build; voxel terrain breaks apart visibly when mined.
Video: The Legend of California Dev Livestream (June) at 28:32 (opens in a new tab)
Ranch mine is very large compared to overworld mines.
Video: The Legend of California Dev Livestream (June) at 45:02 (opens in a new tab)
New fracture system turns hard voxel rock into debris on the client; textures not yet finished.
Video: The Legend of California Dev Livestream (May) at 21:00 (opens in a new tab)
Developers want to push mining further after release; not yet where they want it.
Video: The Legend of California Dev Livestream (May) at 2:19:28 (opens in a new tab)
Mining is flagged as a feature to evolve further.
Video: The Legend of California Dev Livestream (May) at 2:19:28 (opens in a new tab)
Three mining types: random enemy mines, large mines at points of interest, and your own ranch mine.
Developers want mining to become more open-ended and less systemic.
Mining removes voxels and pops off fracture meshes; fracture textures were refined to match the rock hit.
Video: The Legend of California Dev Livestream (October) at 24:49 (opens in a new tab)
Weak early tools remove less volume per hit; better pickaxes blast through far more rock.
Video: The Legend of California Dev Livestream (October) at 25:22 (opens in a new tab)
Lanterns placed in mines can be turned off behind you to leave a breadcrumb trail.
Video: The Legend of California Dev Livestream (October) at 2:13:29 (opens in a new tab)
A core system; the whole world is built from voxels.
Video: It wouldn't be California in the 1800s without mining. at 0:00 (opens in a new tab)
There are three main places to mine: roaming mining camps, Stronghold mines and your ranch mine.
Video: It wouldn't be California in the 1800s without mining. at 0:15 (opens in a new tab)
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Patch history
4 versions
Every fact about Mining by game version, newest first.
| Version | What we know |
|---|---|
| Planned |
|
| Dev build |
|
| Alpha 5 |
|
| Alpha 4 |
|
Sources
12
Official posts, videos and game data this page is built from.