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Mechanic · Gathering

Mining

Voxel mining where rock breaks apart as you dig; better pickaxes remove more rock per hit.

Facts

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Patch history

4 versions

Every fact about Mining by game version, newest first.

VersionWhat we know
Planned
  • Mineral requirements for crafting and mineral distribution are set to be revisited.
  • Mine hazards, enemies in mines, and building inside mines were wanted for the Beta.
  • Developers want eventual voxel manipulation on ranches; surface digging is blocked now to prevent griefing.
  • Mining is voxel-based; more visceral fracture tech is being worked on to improve it.
  • Developers want to push mining further after release; not yet where they want it.
  • Mining is flagged as a feature to evolve further.
  • Developers want mining to become more open-ended and less systemic.
Dev build
  • Mining gained rock fracture tech so breaking rock looks and feels more physical.
  • Voxel terrain enables surface mining anywhere; designers limit free digging because of multiplayer.
  • Voxels have physics: removing supporting voxels can drop a chunk with the ore in it.
  • The whole world is voxel so strongholds, mines and ranch mines can go anywhere.
  • Dirt now collapses after one or two hits, so players don't waste time digging it.
  • Mines use voxels; fracture tech makes them break apart in pieces.
  • New in this build; voxel terrain breaks apart visibly when mined.
  • Ranch mine is very large compared to overworld mines.
  • New fracture system turns hard voxel rock into debris on the client; textures not yet finished.
  • Three mining types: random enemy mines, large mines at points of interest, and your own ranch mine.
  • A core system; the whole world is built from voxels.
  • There are three main places to mine: roaming mining camps, Stronghold mines and your ranch mine.
Alpha 5
  • Mining removes voxels and pops off fracture meshes; fracture textures were refined to match the rock hit.
  • Weak early tools remove less volume per hit; better pickaxes blast through far more rock.
Alpha 4
  • Mine procedural generation updated for better visuals and more interesting layouts.
  • Dirt collapse changed in dev; procgen mine changes were still in progress and may land in Alpha 4. Unconfirmed
  • Lanterns placed in mines can be turned off behind you to leave a breadcrumb trail.

Sources

12

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