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Doomsday Bunker

Procedurally generated endgame dungeon for one company at a time; plant three blast charges, with four shared respawns.

Recipe

What goes into Doomsday Bunker and where it’s made.

“Amount pending” means we don’t have that number yet for this version.

What’s here

What turns up at Doomsday Bunker.

Where to find

Where Doomsday Bunker comes from.

Page
Legión Sangre Intel Unlocked by
Mojave Desert Found in

All from Alpha 5 Video: Dev Livestream: End Game Doomsday Bunker at 20:37 (opens in a new tab)

Facts

Each fact links to where it comes from.

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Patch history

2 versions

Every fact about Doomsday Bunker by game version, newest first.

VersionWhat we know
Planned
  • A proper ready check before starting may be added later.
Alpha 5
  • New endgame dungeon in Alpha 5 where the Legión Sangre invasions lead.
  • Its location is revealed on the map after the company gathers three Legión Sangre intel.
  • On the stream it was marked in the Mojave.
  • After it is revealed, the company has 48 real-time hours to reach it.
  • Only your own company can enter; temporary groups are not supported in Alpha 5.
  • Each company gets its own bunker in a different spot; no one else can enter or slip in behind you.
  • There is no PvP inside, since only your company can be there.
  • Once inside you cannot leave; leaving means failing the run.
  • The whole party shares four respawns; when they run out the run fails.
  • Very hard: developers failed it as a duo and often fail with four players.
  • Horses cannot be taken inside.
  • In the story, the Legión Sangre use it to hide weapons, explosives and grim acts while planning revenge on the island.
  • A guard is posted outside the entrance.
  • Procedurally generated: every bunker has a different layout.
  • Starting it locks the event; no one can enter or leave until it ends, and allies must be in the elevator.
  • The objective is to plant three blast charges so the bunker can be blown up.
  • Three wings branch from the start, for example north, east and south.
  • Elevators can open on two sides, and enemies or a Gatling gun waiting there can wipe a group.
  • Each wing ends in a large end room with a blast charge, long sight lines and snipers.
  • Small special chests, found only in Sangre Élite areas, can hold firing pins and conchos.
  • Enemies include snipers, shotgunners, riflemen and pistol users.
  • Rooms mix close shotgun hallways with long sight lines so different guns are useful.
  • Some end rooms have several routes in, such as side tunnels.
  • Layouts are built with the procedural mining tech; it grew from a prototype called back rooms.
  • First-time groups probably cannot clear it; clearing it fully likely needs better gear such as blues and purples.
  • Developers do not think it can be done solo.
  • After all three charges are set, a detonator at the surface becomes active to blow the bunker.
  • On stream one bunker spawned under the terrain; the team worked on a fix before the playtest.

Sources

1

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