TLOCDB

Mechanic · Progression

Jobs

Simple daily tasks from outpost job boards that pay gold, bucks, recipes and materials.

Drops

What Jobs gives.

Found here

What turns up at Jobs.

Facts

Each fact links to where it comes from.

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Patch history

4 versions

Every fact about Jobs by game version, newest first.

VersionWhat we know
Planned
  • Plan: pre-generate jobs as players approach the board to hide the delay.
Dev build
  • Jobs are tiered and their rewards scale with tier, so ranch tier unlocks better jobs.
  • A job board at outposts lists jobs by enemy, location and reward; rewards include recipes, metal parts, eggs or money.
  • One job can be taken per in-game day; the board resets at sunrise, so finishing early allows another.
  • Zone-based jobs have a kill counter inside a marked zone, for example eliminating four Outlanders.
  • Job rewards arrive by mail, with a personal section and a company section.
  • A job can ask you to kill a set number of animals before morning, e.g. six animals.
  • Mini-quests, not MMO-style quests; one job rewarded a gloves recipe at Rattlesnake Junction.
  • Job rewards arrive by mail, such as from Doyle's Guns and Ammo.
  • Jobs are deliberately simple: go to a stronghold or area and kill animals or enemies; more job activities are wanted.
  • Jobs are meant as an option when idle, not an MMO-style quest system.
  • Outpost job board; jobs need the player to own a tent.
  • Light questing: roughly one job per day, each pointing to an area on the map.
  • Jobs reward gold and items for the company and bucks and items for each player.
  • Job that paid 24 bucks each and 72 gold to the company.
  • Jobs offer a choice of rewards such as two tool collars or a revolver recipe.
  • Offer daily objectives, often collecting pelts.
  • Jobs at outposts give rewards such as springs or metal parts; springs are needed to make guns.
  • Kept simple for now: mostly go to a stronghold or an area and kill animals or enemies; more ideas planned. Unconfirmed
Alpha 4
  • Jobs are tasks that can rarely reward higher-quality gear.
  • Generating jobs is costly, so the board is slow to show jobs when the server is under load.
March alpha
  • Refreshes each morning, signalled by a rooster crow, with three new jobs.
  • Each job lists its reward up front; rewards can include recipes the player has not learned yet.
  • Jobs give light direction and money; the game is meant to stay sandbox rather than quest-driven.
  • Strongholds on the way to a job get cleared along the route for recipes and gold.
  • A company has one shared active job; accepting it counts for every member.

Sources

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