TLOCDB

Mechanic · Combat Changed

Weapon Mods

Mods fitted at the Weapon Mod Table; up to three per gun, one per tag, permanent once fitted.

Recipe

What goes into Weapon Mods and where it’s made.

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Where Weapon Mods comes from.

Facts

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Patch history

4 versions

Every fact about Weapon Mods by game version, newest first.

VersionWhat we know
Planned
  • Devs say they want to expand the weapon mod system with more content, plus more horse traits.
Dev build
  • Mods such as a bayonet or fast loading are added at the weapon mod table.
  • Lower-tier guns like the muzzle loader and Buffalo gun cannot be modified; higher-tier revolvers take up to three mods.
  • A gun takes up to three mods; once fitted they are locked in permanently and cannot be removed.
  • Each mod has a tag such as barrel or ammo; a gun can only hold one mod per tag.
  • Each weapon family has its own mods; a mod on the single action is not on the double action.
  • Some mods dramatically reduce the spread penalty when firing from the hip or in the air, especially good for shotguns.
  • A weapon modification system exists.
  • Weapon mods can drop from stronghold chests.
  • Weapons can be modified with mods that you unlock per weapon.
  • Shotgun mods shown include one that lowers spread and one that stops spread growing when firing from the hip or mid-air.
  • A shotgun mod shown raises movement speed.
Alpha 5
  • Alpha 5 change: research replaced the old way mods were handed out, which the developers disliked.
  • Weapon mod recipes show in the crafting search but are crafted at the Weapon Mod Table.
Alpha 4
  • Weapons have mod slots; higher item quality gives more of them.

Sources

6

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