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Place · Stronghold

Stronghold

Enemy-held bases across the map in small, medium and large sizes, each with one-time loot.

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What turns up at Stronghold.

Facts

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Patch history

6 versions

Every fact about Stronghold by game version, newest first.

VersionWhat we know
Planned
  • Plan to replace the duplicate large Stronghold with a unique one; later, more than 8 large ones with unique sets per seed.
  • More strongholds than map locations is a dream but not planned for early access.
  • Developers want strongholds' cannons to work. Unconfirmed
  • Currently some medium strongholds repeat on a map; goal for Early Access is no repeats of medium and large ones.
  • Small strongholds and many hideouts will still repeat.
Dev build
  • Two new medium-sized Strongholds were being built after Alpha 1.
  • A second new medium Stronghold was kept as a surprise and not named.
  • Stronghold art was being polished.
  • Strongholds and hideouts are sized small, medium or large; hideouts are the smallest.
  • Small enemy strongholds appear in the desert. Unconfirmed
  • Shown as diamonds on the map; check marks show looted chests. Sizes seen: small hideout, medium, large.
  • All strongholds outside Tier 1 can now host PvP world events.
  • Music plays once the stronghold is cleared of enemies.
  • Medium and large strongholds are raised on higher ground where possible so they are visible from afar.
  • Strongholds follow placement rules: lighthouses near water, observatories at altitude, foliage matches the surrounding biome.
  • Lighthouse is placed near water. Unconfirmed
  • Two new Strongholds were built for this build.
  • Static sites range from hideouts up to large strongholds such as a fort, a shipyard and a prison.
  • Stay dormant until a player gets near, so the server does not simulate them constantly.
  • Come in four sizes: micro (hideouts), small, medium and large.
  • Range from small mines and roadside camps to medium settlements and large towns.
  • Placed procedurally per server, including the largest towns; a desert factory town may sit on a mountain on another server.
  • Stronghold and point-of-interest locations move between servers and resets.
Alpha 5
  • A stronghold's main chest stays locked until enough enemies there have been killed. The number depends on the stronghold's tier and size.
  • Kills needed to unlock the main chest: small 3 at tier 1 and 5 at tiers 2–4; medium 15 at tiers 1–2, 20 at tiers 3–4 and 30 at tier 5; large 25 at tier 2, 30 at tiers 3–4 and 50 at tier 5.
  • Commerce strongholds (a journal challenge group), by their internal names: Mission, Observatory (Summit Observatory), Distillery, Resort, Asistencia, Hospital, Hotel and Poultry House.
  • Industrial strongholds (a journal challenge group), by their internal names: Rail Yard, Boomtown, Flouring Mill, Grain Elevator, Railway Office, Lumber Yard and Oil Works.
  • Military strongholds (a journal challenge group), by their internal names: Military Fort, Battlefield (Martyr's Last Stand), Battery, Presidio and Primitive Fort.
  • Mining strongholds (a journal challenge group), by their internal names: Ghost Town, Quarry, Abandoned Mine, Mining Complex (Grand Dominion Mine), Monument Works and Machine Shop.
  • Residential strongholds (a journal challenge group), by their internal names: Hacienda, Western Town, Chalet, Prison (Dread Rock), Hill Town, Spanish Village, Farmhouse, Mansion and Spanish Casa.
  • Tier 1 camp strongholds (a journal challenge group), by their internal names: Primitive Cave Camp, Primitive Fishing Camp, Primitive Mining Camp, Primitive Training Camp, Primitive Trapper Camp and Primitive Fort.
  • Water strongholds (a journal challenge group), by their internal names: Port Town, Light Station, Fishing Village, Fishing Hut, Fishing Outfitter, Shipyard (Empire Shipyard) and Lighthouse.
  • Stronghold placement varies by seed, but some must sit near water and others at high altitude.
Alpha 4
  • During an Outlaw Strongbox or Contraband Cache event a Stronghold turns PvP, with ample warning, then reverts to PvE.
  • A medium Stronghold spawns on the order of 110 NPCs as it is cleared.
Alpha 3
  • Alpha 3 added two new Strongholds.
March alpha
  • Enemy Strongholds are enemy-held bases spread over the map.
  • There were 7 large Stronghold designs but 8 large Strongholds spawn per map, so one repeats.
  • Reinforcement events can bring extra enemies in during a stronghold fight.

Sources

17

Official posts, videos and game data this page is built from.

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