Place · Stronghold
Stronghold
Enemy-held bases across the map in small, medium and large sizes, each with one-time loot.
What’s here
What turns up at Stronghold.
Facts
Each fact links to where it comes from.
A stronghold's main chest stays locked until enough enemies there have been killed. The number depends on the stronghold's tier and size.
Kills needed to unlock the main chest: small 3 at tier 1 and 5 at tiers 2–4; medium 15 at tiers 1–2, 20 at tiers 3–4 and 30 at tier 5; large 25 at tier 2, 30 at tiers 3–4 and 50 at tier 5.
Commerce strongholds (a journal challenge group), by their internal names: Mission, Observatory (Summit Observatory), Distillery, Resort, Asistencia, Hospital, Hotel and Poultry House.
Industrial strongholds (a journal challenge group), by their internal names: Rail Yard, Boomtown, Flouring Mill, Grain Elevator, Railway Office, Lumber Yard and Oil Works.
Military strongholds (a journal challenge group), by their internal names: Military Fort, Battlefield (Martyr's Last Stand), Battery, Presidio and Primitive Fort.
Mining strongholds (a journal challenge group), by their internal names: Ghost Town, Quarry, Abandoned Mine, Mining Complex (Grand Dominion Mine), Monument Works and Machine Shop.
Residential strongholds (a journal challenge group), by their internal names: Hacienda, Western Town, Chalet, Prison (Dread Rock), Hill Town, Spanish Village, Farmhouse, Mansion and Spanish Casa.
Tier 1 camp strongholds (a journal challenge group), by their internal names: Primitive Cave Camp, Primitive Fishing Camp, Primitive Mining Camp, Primitive Training Camp, Primitive Trapper Camp and Primitive Fort.
Water strongholds (a journal challenge group), by their internal names: Port Town, Light Station, Fishing Village, Fishing Hut, Fishing Outfitter, Shipyard (Empire Shipyard) and Lighthouse.
Enemy Strongholds are enemy-held bases spread over the map.
There were 7 large Stronghold designs but 8 large Strongholds spawn per map, so one repeats.
Two new medium-sized Strongholds were being built after Alpha 1.
Plan to replace the duplicate large Stronghold with a unique one; later, more than 8 large ones with unique sets per seed.
A second new medium Stronghold was kept as a surprise and not named.
Steam post: Dev Update: Work in Progress (opens in a new tab)
Stronghold art was being polished.
Steam post: Dev Update: Work in Progress (opens in a new tab)
Alpha 3 added two new Strongholds.
Steam post: The Legend of California Alpha 3 Playtest is Live! (opens in a new tab)
During an Outlaw Strongbox or Contraband Cache event a Stronghold turns PvP, with ample warning, then reverts to PvE.
Strongholds and hideouts are sized small, medium or large; hideouts are the smallest.
Small enemy strongholds appear in the desert.
More strongholds than map locations is a dream but not planned for early access.
Developers want strongholds' cannons to work.
Shown as diamonds on the map; check marks show looted chests. Sizes seen: small hideout, medium, large.
Video: The Legend of California Dev Livestream (August) at 11:23 (opens in a new tab)
All strongholds outside Tier 1 can now host PvP world events.
Video: The Legend of California Dev Livestream (August) at 45:56 (opens in a new tab)
Music plays once the stronghold is cleared of enemies.
Video: The Legend of California Dev Livestream (August) at 20:21 (opens in a new tab)
Stronghold placement varies by seed, but some must sit near water and others at high altitude.
Video: Dev Livestream: End Game Doomsday Bunker at 12:55 (opens in a new tab)
A medium Stronghold spawns on the order of 110 NPCs as it is cleared.
Reinforcement events can bring extra enemies in during a stronghold fight.
Video: Jeff Kaplan + Esfand Play The Legend of California Alpha at 1:38:49 (opens in a new tab)
Medium and large strongholds are raised on higher ground where possible so they are visible from afar.
Video: The Legend of California Dev Livestream (July) at 3:40:32 (opens in a new tab)
Strongholds follow placement rules: lighthouses near water, observatories at altitude, foliage matches the surrounding biome.
Video: The Legend of California Dev Livestream (July) at 3:40:32 (opens in a new tab)
Lighthouse is placed near water.
Video: The Legend of California Dev Livestream (July) at 3:40:32 (opens in a new tab)
Two new Strongholds were built for this build.
Video: The Legend of California Dev Livestream (June) at 3:31 (opens in a new tab)
Currently some medium strongholds repeat on a map; goal for Early Access is no repeats of medium and large ones.
Video: The Legend of California Dev Livestream (June) at 5:01:52 (opens in a new tab)
Small strongholds and many hideouts will still repeat.
Video: The Legend of California Dev Livestream (June) at 5:01:52 (opens in a new tab)
Static sites range from hideouts up to large strongholds such as a fort, a shipyard and a prison.
Video: The Legend of California Dev Livestream (May) at 54:43 (opens in a new tab)
Stay dormant until a player gets near, so the server does not simulate them constantly.
Video: The Legend of California Dev Livestream (May) at 57:27 (opens in a new tab)
Come in four sizes: micro (hideouts), small, medium and large.
Range from small mines and roadside camps to medium settlements and large towns.
Placed procedurally per server, including the largest towns; a desert factory town may sit on a mountain on another server.
Stronghold and point-of-interest locations move between servers and resets.
Video: California's dynamic world is the star of the show. at 0:39 (opens in a new tab)
Spot something wrong or out of date?
Patch history
6 versions
Every fact about Stronghold by game version, newest first.
| Version | What we know |
|---|---|
| Planned |
|
| Dev build |
|
| Alpha 5 |
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| Alpha 4 |
|
| Alpha 3 |
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| March alpha |
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Sources
17
Official posts, videos and game data this page is built from.