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Mechanic · Building

Build Mode

Place prefab buildings or build piece by piece on your ranch; costs and stockpiles show while building.

Facts

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Patch history

5 versions

Every fact about Build Mode by game version, newest first.

VersionWhat we know
Planned
  • Plans call for more creative choice and better blending of buildings into terrain.
  • Building and customization are a major focus for the next milestone.
  • Ranch building is aimed at utility, progression and customisation, not defence; Rust-like rules may come on some servers later. Unconfirmed
  • Moving existing buildings around the ranch is being explored.
  • Buildings will change appearance as you level materials, from rustic log cabin to lumber houses with more comfort.
  • Plan: more build mode features next milestone so ranches look less alike.
  • Build mode is getting a huge overhaul by a designer for the next alpha.
  • Developers say building is unfinished and want it much better for early access.
  • Build mode needs another milestone after Alpha 5 for its final UI; Alpha 5 keeps the temporary one.
  • The developers see the building system as early and intend to improve it a lot for Early Access.
  • Planned: save building designs to rebuild a ranch after a reset or share them with friends.
Dev build
  • Undo and redo were added.
  • Several improvements to build mode.
  • Placing the house is finicky because trees block placement; known bug with tree placement circles.
  • Placement shows an indicator of what invalidates a spot, but it was bugged on trees in this build.
  • House prefab needs a very large cleared footprint, roughly 8 to 12 meters from obstacles; considered not shippable as is.
  • Once one building is placed, footprints can be placed to clear other trees quickly.
  • Custom build mode lets players place buildings piece by piece instead of using prefabs.
  • Furnishings and processing stations placed on a ranch use the placeable system with previews and fit checks.
  • Described as the alpha version of the building system, with more to come. Unconfirmed
Alpha 5
  • Players can start from a prefab or build piece by piece with many finishes; the build UI shown is temporary.
  • Furnish and select modes let players customize a ranch mine and add props such as barrels, crates and lanterns.
  • Prefab houses, the lumber mill workshop, trading post and storage shed can all be customized and furnished.
Alpha 4
  • A material choice menu now sits at the top of the build menu.
  • Shows building costs before and while placing, plus stockpile status for unfinished buildings.
  • New placement and Build Mode keybinds were added; the UI is temporary.
  • More build options and variations are being added, with UI redone to make adding variations easier.
  • The default ranch house is yellow; custom houses are possible but few people use them.
  • Build Mode received work for Alpha 4.
March alpha
  • Alpha 1 building had many bugs and exploits, and placing buildings on uneven terrain was hard.

Sources

13

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