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Place · Point of interest

Random Enemy Camps

Small overworld scenes that spawn ahead of players between points of interest, with loot.

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Patch history

2 versions

Every fact about Random Enemy Camps by game version, newest first.

VersionWhat we know
Dev build
  • Camps that spawn in the overworld between points of interest, also called overworld encounters or vignettes.
  • Player-facing name for the overworld scene system; scenes spawn as players ride between points of interest.
  • Spawn about 100 to 150 m ahead of the player, roughly over the horizon.
  • Each player can have up to two active at a time.
  • Artists build each scene on a flat plane; the game then fits its props to the terrain.
  • Props tagged necessary must fit or the scene is cancelled; untagged props are dropped if blocked.
  • Scene choice is scored by weather, distance to water and distance to roads.
  • Spawn only as players pass; they are not placed at server reset.
  • Do not spawn inside strongholds.
  • Each scene reserves a footprint of about 50 m, so scenes sit roughly 100 m apart.
  • Fewer spawn on rough or rocky terrain because props are harder to fit.
  • Animals can spawn near a camp, so a bear may be found attacking the camp's bandits.
  • Scene types include regular campsites, target practice, trappers, animal carcasses and groups of wanderers.
  • Loot in a scene depends on the player's tier and location; one spot may give a small chest, medium chest or ammo.
  • Designers set loot via data pickers and loot channels; some spots always give food.
March alpha
  • In the alpha, spawning these on a server with many players caused lag spikes; systems since optimized.

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