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Place · Stronghold

Large Stronghold

Biggest stronghold class; eight per map, about 75 enemies at Tier 3, spread far apart.

Facts

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Patch history

4 versions

Every fact about Large Stronghold by game version, newest first.

VersionWhat we know
Planned
  • The level designer is building a new final large stronghold, planned as the eighth for Early Access.
Dev build
  • Large strongholds such as Dread Rock are huge; players cleared maybe half.
  • Large points of interest are much harder; AI becomes more aggressive when there are many of them.
  • Eight large strongholds exist on the map; the level designer is still finishing the eighth.
  • A Tier 3 large stronghold spawns around 75 enemies; Tier 4 adds a few more including snipers.
  • Distribution seen: two larges in Tier 2, three in Tier 3, three in Tier 4, eight in all.
  • Large strongholds are spaced far apart so players keep exploring.
  • Eight large strongholds exist on the map; some can roll into Tier 2 placement.
  • Stronghold positions and tiers change on each server.
  • Large strongholds were built by one environment artist; the first one built became the mining complex.
  • Clearing a large stronghold early rewards a lot of gold, about 300 for the company.
  • Large static stronghold.
Alpha 5
  • Kills needed to unlock the main chest: 25 at tier 2, 30 at tiers 3–4 and 50 at tier 5.
  • There are 8 large stronghold types. By their internal names: Port Town, Military Fort, Prison (Dread Rock), Oil Works, Resort, Shipyard (Empire Shipyard), Battlefield (Martyr's Last Stand) and Mining Complex (Grand Dominion Mine).
  • A journal achievement asks you to loot the main chest of a tier 4 large stronghold.
March alpha
  • Eight larges are planned per map; seven exist, one repeats in the alpha.

Sources

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