TLOCDB

Mechanic · Servers

Servers

Online-only servers, each a fresh island; caps rose from about 40 players to 100 in Alpha 4.

Facts

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Patch history

5 versions

Every fact about Servers by game version, newest first.

VersionWhat we know
Planned
  • Regional servers are not likely for alphas; planned by launch along with localization.
  • Goal is a 100-player server by Early Access, ideally higher; the break point is known to be under 90 now.
  • Early Access goal is 100 players per server, with more possible if the tech allows.
  • Regional servers are planned; the game launches with them, but they are not in yet.
  • The goal for Early Access is 100 players per server.
  • The team thinks the world could support more than 100 players and wants to keep raising the cap if tech allows.
  • The goal for Alpha 3 was 60 players per server, based on large bot tests.
  • Late in Alpha 3 the team planned experiments pushing concurrency higher with real players.
  • The next milestone brings server and client performance work to raise concurrency and help lower-end PCs.
Dev build
  • Target server update rate for a full server is around 20 Hz; it adapts to load.
  • Main focus since the alpha: server and client performance and memory, with about 40 performance problems found.
  • Each server is a new island: same geography but different camps, enemies and difficulty tiers.
Alpha 4
  • Alpha 3 capped servers at 60 players; Alpha 4 servers allow 100 concurrent players.
  • Alpha 4 lag came mostly from the number of unique accounts placing tents and ranches, around 2,000 on Dread Rock, not the player cap.
  • Discovering a new outpost or hideout used to cause server stalls with 800 to 1,000 accounts; improved during Alpha 4.
  • Alpha 4 ran 100 players per server.
Alpha 3
  • In Alpha 3 most servers held up to 60 players; the Wolf server was tested to about 90 before feeling laggy.
  • Goal for Alpha 3 is 60 players per server.
March alpha
  • The game runs only on online multiplayer servers; there is no offline or separate single-player mode.
  • Alpha 1 servers were capped at 45 concurrent players, and even lower on some busy servers.
  • Populations were capped at 60 players at the start, later lowered to 40.
  • Above about 30 players, per-character processes hit the server hard, limiting concurrency.
  • Alpha ran about five servers, each on a different map seed.
  • The very first alpha had only 35 players per server, which felt too empty.

Sources

12

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