Mechanic · Servers
Servers
Online-only servers, each a fresh island; caps rose from about 40 players to 100 in Alpha 4.
Facts
Each fact links to where it comes from.
The game runs only on online multiplayer servers; there is no offline or separate single-player mode.
Steam post: The Legend of California Alpha Coming Soon (opens in a new tab)
Alpha 1 servers were capped at 45 concurrent players, and even lower on some busy servers.
Regional servers are not likely for alphas; planned by launch along with localization.
Video: The Legend of California Dev Livestream (August) at 1:01:27 (opens in a new tab)
Alpha 3 capped servers at 60 players; Alpha 4 servers allow 100 concurrent players.
Alpha 4 lag came mostly from the number of unique accounts placing tents and ranches, around 2,000 on Dread Rock, not the player cap.
Discovering a new outpost or hideout used to cause server stalls with 800 to 1,000 accounts; improved during Alpha 4.
Populations were capped at 60 players at the start, later lowered to 40.
Video: Jeff Kaplan + Esfand Play The Legend of California Alpha at 5:47 (opens in a new tab)
Above about 30 players, per-character processes hit the server hard, limiting concurrency.
Video: Jeff Kaplan + Esfand Play The Legend of California Alpha at 6:55 (opens in a new tab)
Alpha ran about five servers, each on a different map seed.
Video: Jeff Kaplan + Esfand Play The Legend of California Alpha at 2:24:09 (opens in a new tab)
In Alpha 3 most servers held up to 60 players; the Wolf server was tested to about 90 before feeling laggy.
Video: The Legend of California Dev Livestream (July) at 17:15 (opens in a new tab)
Goal is a 100-player server by Early Access, ideally higher; the break point is known to be under 90 now.
Video: The Legend of California Dev Livestream (July) at 19:50 (opens in a new tab)
The very first alpha had only 35 players per server, which felt too empty.
Video: The Legend of California Dev Livestream (July) at 2:00:21 (opens in a new tab)
Early Access goal is 100 players per server, with more possible if the tech allows.
Video: The Legend of California Dev Livestream (June) at 13:09 (opens in a new tab)
Goal for Alpha 3 is 60 players per server.
Video: The Legend of California Dev Livestream (June) at 13:43 (opens in a new tab)
Target server update rate for a full server is around 20 Hz; it adapts to load.
Video: The Legend of California Dev Livestream (May) at 29:16 (opens in a new tab)
Main focus since the alpha: server and client performance and memory, with about 40 performance problems found.
Video: The Legend of California Dev Livestream (May) at 48:02 (opens in a new tab)
Each server is a new island: same geography but different camps, enemies and difficulty tiers.
Regional servers are planned; the game launches with them, but they are not in yet.
Video: The Legend of California Dev Livestream (October) at 4:01 (opens in a new tab)
The goal for Early Access is 100 players per server.
Video: How Many Players Per Server? at 0:00 (opens in a new tab)
The team thinks the world could support more than 100 players and wants to keep raising the cap if tech allows.
Video: How Many Players Per Server? at 0:05 (opens in a new tab)
The goal for Alpha 3 was 60 players per server, based on large bot tests.
Video: How Many Players Per Server? at 0:18 (opens in a new tab)
Late in Alpha 3 the team planned experiments pushing concurrency higher with real players.
Video: How Many Players Per Server? at 0:26 (opens in a new tab)
Alpha 4 ran 100 players per server.
Video: Thanks for a great Alpha! The Legend of California at 0:33 (opens in a new tab)
The next milestone brings server and client performance work to raise concurrency and help lower-end PCs.
Video: Thanks for a great Alpha! The Legend of California at 1:06 (opens in a new tab)
Spot something wrong or out of date?
Patch history
5 versions
Every fact about Servers by game version, newest first.
| Version | What we know |
|---|---|
| Planned |
|
| Dev build |
|
| Alpha 4 |
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| Alpha 3 |
|
| March alpha |
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Sources
12
Official posts, videos and game data this page is built from.