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Mechanic · Servers

Persistence Reset

Worlds reset about monthly with a new layout; Legacy unlocks are meant to carry over.

Facts

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Patch history

5 versions

Every fact about Persistence Reset by game version, newest first.

VersionWhat we know
Planned
  • Developers say monthly resets would let new content like trains arrive with everyone starting even; not promised. Unconfirmed
  • Early access plan: monthly resets, with Legacy unlocks from challenges persisting.
  • Plan: roughly monthly patches adding content, features, quality of life or balance, not a giant patch every reset.
  • Plan: a newly added stronghold goes into the procedurally generated map, so each reset can show new content.
  • The game world resets every month, while account-bound unlocks are meant to persist.
  • The world is planned to reset every month.
Dev build
  • The world resets periodically, and each reset starts a fresh adventure.
  • Progression is kept fast and shallow because the world resets every month.
  • Each reset re-lays strongholds, hideouts, outposts and roads; island terrain, foliage, fauna and climate rules stay fixed.
  • Some progress is meant to carry over a reset; resets are the fun time and progress is shallow so short-session players advance.
  • The dev server was reset twice in two weeks before this stream; devs expect two or three more before Alpha 4.
  • By default the server resets every month, and every reset re-lays out difficulty zones, outposts and strongholds.
Alpha 5
  • The world resets monthly, whenever client and server are patched.
Alpha 4
  • The game is tuned around a roughly 30-day reset cycle, though testers play it as a 4-day cycle.
  • Each reset generates a new layout of the island, so exploration restarts every month.
Alpha 3
  • The game is designed to reset about monthly, so progression is meant to be fast.

Sources

9

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