TLOCDB

Mechanic · Survival

Injuries

Each death adds a timed injury; a third sends you back to a bed. Sleeping clears them.

Recipe

What goes into Injuries and where it’s made.

“Amount pending” means we don’t have that number yet for this version.

Facts

Each fact links to where it comes from.

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Patch history

3 versions

Every fact about Injuries by game version, newest first.

VersionWhat we know
Dev build
  • Dying gives an injury with a timed duration, shown by a temporary bone icon; ten minutes for a minor injury.
  • Injuries stack per death; a third stack is a major injury that sends the player to an outpost and hurts well-being.
  • Injuries clear by sleeping in the ranch bed, paying for an outpost bed, or buying a tonic.
  • Broken bones and other injuries stack; a third death sends you back to your respawn bed.
  • Injured players leave a blood trail, useful in PvP to follow someone hiding a death bag.
  • Injuries show as yellow bone icons in the lower left; two injuries and one more death sends you back to an outpost.
  • Injuries have countdown timers, from seconds to about five minutes.
  • Sleeping in your ranch bed clears major injuries.
  • After dying, a 5-minute debuff makes the next zero-health death instant, skipping the down state; otherwise you go down and can be revived.
  • After a recent death the player has an injured debuff and cannot be revived by a teammate.
  • Debuff prevents chain-reviving teammates repeatedly.
Alpha 5
  • Going down in the Doomsday Bunker gives an injury that lasts for the whole run.
  • While injured, going down again means you cannot be picked up, costing a shared respawn.
March alpha
  • Two injuries stack; a third makes you go down and teleports you away with a red debuff.
  • The debuff is cleared by sleeping it off at home or by paying money to sleep in a bed.
  • Death used to give two minor injuries and then a major one.

Sources

5

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