Mechanic · Survival
Injuries
Each death adds a timed injury; a third sends you back to a bed. Sleeping clears them.
Recipe
What goes into Injuries and where it’s made.
| Needs | Amount | Source |
|---|---|---|
| Amount pending | Video: Jeff Kaplan + Tim Ford Play 10 MORE HOURS of The Legend of California at 2:25:09 (opens in a new tab) |
“Amount pending” means we don’t have that number yet for this version.
Facts
Each fact links to where it comes from.
Dying gives an injury with a timed duration, shown by a temporary bone icon; ten minutes for a minor injury.
Injuries stack per death; a third stack is a major injury that sends the player to an outpost and hurts well-being.
Injuries clear by sleeping in the ranch bed, paying for an outpost bed, or buying a tonic.
Broken bones and other injuries stack; a third death sends you back to your respawn bed.
Injured players leave a blood trail, useful in PvP to follow someone hiding a death bag.
Injuries show as yellow bone icons in the lower left; two injuries and one more death sends you back to an outpost.
Injuries have countdown timers, from seconds to about five minutes.
Sleeping in your ranch bed clears major injuries.
Going down in the Doomsday Bunker gives an injury that lasts for the whole run.
Video: Dev Livestream: End Game Doomsday Bunker at 45:17 (opens in a new tab)
While injured, going down again means you cannot be picked up, costing a shared respawn.
Video: Dev Livestream: End Game Doomsday Bunker at 45:17 (opens in a new tab)
Two injuries stack; a third makes you go down and teleports you away with a red debuff.
Video: Jeff Kaplan + Esfand Play The Legend of California Alpha at 1:01:42 (opens in a new tab)
The debuff is cleared by sleeping it off at home or by paying money to sleep in a bed.
Video: Jeff Kaplan + Esfand Play The Legend of California Alpha at 1:02:16 (opens in a new tab)
After dying, a 5-minute debuff makes the next zero-health death instant, skipping the down state; otherwise you go down and can be revived.
Video: The Legend of California Dev Livestream (July) at 3:07:17 (opens in a new tab)
After a recent death the player has an injured debuff and cannot be revived by a teammate.
Video: The Legend of California Dev Livestream (June) at 1:47:12 (opens in a new tab)
Death used to give two minor injuries and then a major one.
Video: The Legend of California Dev Livestream (June) at 1:47:45 (opens in a new tab)
Debuff prevents chain-reviving teammates repeatedly.
Video: The Legend of California Dev Livestream (June) at 1:47:45 (opens in a new tab)
Spot something wrong or out of date?
Patch history
3 versions
Every fact about Injuries by game version, newest first.
| Version | What we know |
|---|---|
| Dev build |
|
| Alpha 5 |
|
| March alpha |
|
Sources
5
Official posts, videos and game data this page is built from.
| Source | Date | Used |
|---|---|---|
| Dev Livestream: End Game Doomsday Bunker (opens in a new tab) Video | Nov 11, 2026 | 2 |
| The Legend of California Dev Livestream (July) (opens in a new tab) Video | Jul 18, 2026 | 1 |
| The Legend of California Dev Livestream (June) (opens in a new tab) Video | Jun 6, 2026 | 3 |
| Jeff Kaplan + Esfand Play The Legend of California Alpha (opens in a new tab) Video | Mar 30, 2026 | 2 |
| Jeff Kaplan + Tim Ford Play 10 MORE HOURS of The Legend of California (opens in a new tab) Video | Mar 22, 2026 | 9 |