TLOCDB

Mechanic · Hunting

Animal Spawning

Animals spawn in rings around players based on biome, time of day and animals already nearby.

Facts

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Patch history

2 versions

Every fact about Animal Spawning by game version, newest first.

VersionWhat we know
Dev build
  • Animals spawn in bubbles around players, chosen by biome, time of day and other factors.
  • Animal spawner is separate from the human enemy spawner, so animals can attack enemy groups.
  • Spawner checks for existing animals within roughly 100 meters to avoid overpopulating.
  • Small prey such as rabbits and some birds spawn close to the player.
  • Larger predators and prey spawn in a wider ring so they do not pop in visibly.
  • Uses a separate system and footprint channel from overworld camps.
  • Wildlife spawns around each individual player rather than from a fixed world layout.
  • Spawn requests from different players take turns so many players spawning at once does not spike the server.
  • A bug once stopped a whole server spawning animals through the critter spawner; animals that are part of scenes still appeared.
March alpha
  • In the alpha, a bug stopped all random animal spawns until a server restart; fixed since.

Sources

3

Official posts, videos and game data this page is built from.

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